Color Picker
Use Color Picker to choose and convert color precisely — instant and free.
Generate a full tint-and-shade scale from one base colour — ten steps from near-white to near-black — keeping the same hue. Copy any hex with a click, all in your browser.
Your browser is preparing the tool. It runs 100% locally.
Pick a base colour and the tool produces a row of ten tints and shades — the same hue carried from very light to very dark. It works by converting your colour to HSL and stepping the lightness down in even increments while keeping hue and saturation the same. Click any swatch to copy its hex. It is handy for building a UI colour scale, and it runs entirely in your browser.
Give it one colour and it returns a graded family of that colour — lighter versions (tints) through to darker versions (shades) — laid out as ten swatches from near-white to near-black. Each swatch shows its hex code and copies when clicked.
It is the fast way to turn a single brand or accent colour into a usable scale: backgrounds, hovers, borders, text and shadows that all clearly belong to the same colour but differ in lightness.
The tool converts your base colour into HSL — hue, saturation and lightness. Hue is the colour itself (the position on the colour wheel), saturation is how vivid it is, and lightness is how close it is to white or black. The first two are what make a colour recognisable as, say, blue; lightness is the dial this tool turns.
It then holds hue and saturation fixed and walks lightness from 95 percent down to about 14 percent in nine roughly equal steps, producing ten colours. Each HSL value is converted back to a hex code for the swatch. Because only lightness changes, every step is unmistakably the same colour, just lighter or darker.
hue and saturation = fixed (from the base colour)
lightness starts at 95% and drops by about 9 points each step
steps: 95, 86, 77, 68, 59, 50, 41, 32, 23, 14 (percent lightness)
each (hue, saturation, lightness) is converted back to hexbase #2563EB → #E8EEFD (lightest) … #1659E9 (mid) … #061941 (darkest)Tints are the lighter steps (lightness above the base), shades the darker ones. Only lightness changes, so the hue stays constant across all ten.
The scale changes lightness only, so the steps are mathematically even in HSL — but HSL lightness is not perceptually even. A jump near the middle can look bigger than the same jump near the ends, because the eye does not see lightness linearly.
Highly saturated colours can look slightly off at the extremes: very light or very dark steps may appear a touch washed out or muddy, since real design scales often nudge saturation as well as lightness to compensate. This tool keeps saturation fixed.
The lightest and darkest steps are clamped near white and near black, so two different bright base colours can end up with very similar top and bottom swatches. The distinctive middle of the scale is where the base colour shows most.
It is a fast starting scale, not a finished design system. Polished palettes (such as the 50-to-900 scales in UI frameworks) are usually hand-tuned for contrast and perceptual evenness on top of a ramp like this.
Turn one accent colour into backgrounds, hovers, borders and text shades.
Pick lighter and darker steps for hover, active and disabled variants.
Use darker shades for shadows and lighter tints for raised surfaces.
See a colour across its whole lightness range at a glance.
For a perceptually-even scale, build it in a space like OKLCH or use a dedicated palette tool that tunes each step. For a multi-colour scheme rather than one hue, use a colour palette generator; for contrast between two steps, check them in a contrast checker.
Builds the scale by stepping HSL lightness from 95% down to about 14% while holding hue and saturation fixed; honest that this is a lightness ramp, not a perceptually-tuned design scale.
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RGB to HEX Converter with copy-ready values for design and front-end work.
It is free, private and runs entirely in your browser — no sign-up, no uploads, no limits.